Senior Software Engineer (C++ / Gameplay Systems)
Posted about 2 months ago
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects across multiple genres and platforms.
We’re looking for a senior software engineer to help evolve and support the gameplay experience of a classic AAA real-time strategy title. This role is focused on developing, maintaining, and improving core gameplay systems in C++, with an emphasis on moment-to-moment gameplay, simulation, unit behaviors, abilities, and long-term system stability. You will work closely with designers, artists, QA, production, and other engineers to implement features, diagnose complex issues, improve workflows, and modernize systems while preserving the feel and legacy of an iconic RTS.
This role is remote-friendly in Canada, with Pacific time overlap required.
Other open roles at Blackbird Interactive(6)
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com
Key team members

Crispin Hands M.P.S.E.

Noah Stacey

Lee McKinnon Pederson

Simon Belton
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