Senior Lighting Artist (7-month contract)
Posted 9 days ago
Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines.
Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition.
Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments.
Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.
Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.
Create and maintain documentation for lighting workflows, standards, and best practices.
Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback
5+ Years of professional experience lighting environments and scenes in a video game production pipeline.
Strong understanding of lighting theory, color space, exposure and physically based natural lighting.
Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Deep understanding of real-time rendering principles and physically based rendering (PBR) workflows.
Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.
Ability to balance artistic quality with technical and gameplay requirements
Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.
Passion for grounded, immersive science fiction
Experience with proprietary engines
Knowledge of performance profiling and optimization related to lighting and rendering
Previous cinematic lighting experience
Other open roles at Blackbird Interactive(6)
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com
Key team members

Crispin Hands M.P.S.E.

Noah Stacey

Lee McKinnon Pederson

Simon Belton
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