Blackbird Interactive logo

Technical Animator (12-month contract)

Posted 7 days ago

RemoteVancouver, BC, Canada80k - 100k CAD
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting. 

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

### Responsibilities
  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows

  • Produce high quality animation in gameplay to fit the overall style and established creative direction

  • Proficient in animating both mechanical and humanoid assets

  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project

  • Collaborate with technical artists to fill gaps in pipeline and tools where needed

  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up

  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

  • ### Requirements
  • 4+ years of experience in technical animation and gameplay animation specifically for games

  • Strong knowledge of rigging workflows

  • Well-versed in Maya and Unreal Engine 5

  • Familiarity with game-ready skeleton design, skinning, and animation scene structure

  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows

  • Comfort with quick iteration and problem-solving

  • Strong communication skills and a collaborative mindset

  • ### Bonuses
  • Passion for games

  • Passion for film and cinematography

  • Experience manipulating Unreal camera rigs and setups

  • Job details
    Workplace
    Remote
    Location
    Vancouver, BC, Canada
    Salary
    80k - 100k CAD
    per year
    Blackbird Interactive logo
    Blackbird Interactive
    View company page

    Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

    Key team members

    Crispin Hands M.P.S.E.

    Crispin Hands M.P.S.E.

    Noah Stacey

    Noah Stacey

    Lee McKinnon Pederson

    Lee McKinnon Pederson

    Simon Belton

    Simon Belton

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