Technical Animator (12-month contract)
Posted 7 days ago
Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!
Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.
We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your CV.
Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
Produce high quality animation in gameplay to fit the overall style and established creative direction
Proficient in animating both mechanical and humanoid assets
Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
Collaborate with technical artists to fill gaps in pipeline and tools where needed
Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
4+ years of experience in technical animation and gameplay animation specifically for games
Strong knowledge of rigging workflows
Well-versed in Maya and Unreal Engine 5
Familiarity with game-ready skeleton design, skinning, and animation scene structure
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
Comfort with quick iteration and problem-solving
Strong communication skills and a collaborative mindset
Passion for games
Passion for film and cinematography
Experience manipulating Unreal camera rigs and setups
Other open roles at Blackbird Interactive(6)
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com
Key team members

Crispin Hands M.P.S.E.

Noah Stacey

Lee McKinnon Pederson

Simon Belton
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