Level Artist (8-month contract)
Posted about 2 months ago
Blackbird Interactive is seeking a passionate Level Artist to join our team and continue developing a AAA Sci-fi action title.
In this position, you’ll be working under the supervision of an Art Director and Art Lead. You’ll use your compositional skills and passion for environmental storytelling to bring narrative depth to a variety of spaces through thoughtful prop placement.
You’ll collaborate closely with art leadership as well as work cross-discipline to ensure levels and locations meet gameplay and narrative requirements.
Work under the direction of Art Leadership to maintain artistic consistency and adhere to established IP’s aesthetic guidelines.
Create narratively compelling environments with prop placement.
Work collaboratively with designers and lighting artists, as well as other members of the art team, to ensure levels are built cleanly and efficiently.
Employ creative re-use of existing assets and materials to drastically and efficiently alter the look and feel spaces.
Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
3+ years of experience as level artist in-engine
Strong portfolio showcasing work on previous titles or projects in-engine
Desire to be highly collaborative and eager to take constructive feedback
Great sense of scale, proportion and composition
An eye for detail and excellent communication skills
Passion for environmental storytelling
Passion for grounded, immersive science fiction
Experience working in proprietary engines
Solid grasp of PBR workflows using Substance Painter and/or Designer
Proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
Other open roles at Blackbird Interactive(6)
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com
Key team members

Crispin Hands M.P.S.E.

Noah Stacey

Lee McKinnon Pederson

Simon Belton
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