Scorewarrior logo

Engineering Manager

Posted 29 days ago

OfficeLimassol CyprusSE96k - 168k EUR

We are looking for a product-minded, highly technical Engineering Manager to establish and scale our dedicated Player Care engineering function.

Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

Our product: We are currently working on Total Battle — an MMO 4X strategy game with a deep political system and lots of player interaction. Players take on the role of a commander and need to develop their city, forge alliances, fight against monsters, and conquer other players. We're constantly developing new game mechanics, and the project is continuing to grow.

At the heart of our Player Care department, our mission is to excite our players with exceptional customer care, ensuring they feel valued, supported, and protected throughout their journey with us.

In this role, you will report directly to the Head of Player Care, with no engineering management above you. You will be the final technical authority and strategic partner for our technology ecosystem — combining hands-on system-design expertise with the drive to hire and build a team from the ground up.

What you'll do

  • Strategic Audit & Technology Roadmap: Partner with the Head of Player Care to review and challenge the existing technological strategy, and build a technology roadmap based on the outcomes.

  • De-risk and Scale the Engineering Pod: Inherit current development resources, eliminate any SPOF vulnerabilities, and execute a metrics-driven hiring plan to build out a lean, high-throughput automation and backend engineering team.

  • Insulate Global Support Teams: Build the backend triage pipelines and AI-driven deflection mechanisms to automate issue resolution.

  • Internalize Massive Data Streams: Lead the zero-to-one design and implementation of an internal, high-throughput chat moderation and inference pipeline.

  • Drive Operational Breakthroughs: Build systems to strangler-fig eliminate raw SQL investigation bottlenecks, automate fraud detection and sanctioning by systemically modernizing workflows, and introduce automated diagnostics driving agent efficiency.

  • Technological Risk Management: Scan and mitigate regulatory risks related to technology used within Player Care; ensure all systems are compliant with industry standards and regulations at scale.

What you have

  • Proven Technical Leadership: You have a rock-solid backend engineering background and have spent several years managing, hiring, and building engineering teams from a small base (1 to N).

  • Stream Processing Fluency: Hands-on experience designing and operating high-throughput, event-driven architectures and message-queuing layers (e.g., Kafka, RabbitMQ, BullMQ, Redis streams, or equivalent asynchronous frameworks).

  • Practical Execution: Demonstrated experience in building and maintaining large-scale, high-availability services.

  • Solo-flight technical judgment: Deep system-design capability and the confidence to act as the ultimate technical backstop without a CTO or engineering peer to validate your decisions — and you communicate and defend those decisions transparently and openly with the rest of the team.

  • Pragmatic, cost-aware execution: Strong "build vs. buy" decision-making skills. You prioritize shipping tangible business value and infrastructure optimization over writing "perfect" code for the sake of technical elegance.

  • Full-cycle people management: Experience owning the full management loop — running technical hiring pipelines, code reviews, and performance management.

  • Objective Safety Mindset: You view player safety and content moderation as a strict, data-driven operational requirement governed by platform metrics, studio policy, and regional compliance standards.

Nice-to-haves

  • MMO / 4X strategy domain knowledge: Background working within a mobile gaming studio operating large-scale live-ops, complex economy tracking, or high-velocity player chat communities.

  • Vendor management: Direct experience onboarding/off-boarding and managing 3rd-party technology solutions.

  • Direct business partnership: Prior experience reporting directly to a non-technical operational or business stakeholder, without engineering managers acting as translators.

Where you'll work

We value face-to-face communication, and we strongly believe that genuine human interactions move us closer to our ambitious goal. This is part of our culture, and this is why this job offers no remote or hybrid work opportunities.

You will be working in Limassol, Cyprus. If you're not from around here, fear not! Our dedicated relocation team will provide comprehensive support helping you and your family move to Limassol.

What we offer

  • The best team in the world!

  • An excellent remuneration package of €8,000–€14,000 net per month, plus a 13th salary on top.

  • Fully-covered relocation to Limassol, Cyprus for you and your family.

  • A modern and sunny office space close to the sea.

  • Private health insurance for you and your family members.

  • A monthly school allowance for your children at pre-school and school-age.

  • Lunch compensation.

  • Personal development opportunities paid for by the company: professional and language courses, books, etc.

  • Bonuses for outstanding results, years worked, getting married, and the birth of a child.

  • Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

Job details
Workplace
Office
Location
Limassol Cyprus
Experience
SE
Salary
96k - 168k EUR
per year
Scorewarrior logo
Scorewarrior
View company page

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games. In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre. 2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre. In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Key team members

Adam Sibson

Adam Sibson

Olga Veretennikova

Olga Veretennikova

Muhammad Yassin

Muhammad Yassin

Roman Stepurov

Roman Stepurov

Apply smarter with Jobr

Jobr aggregates jobs directly from company career portals — no middlemen. Our team applies on your behalf with AI-tailored resumes, reviewed by a human before submission.

Direct from company career pages
AI-personalised cover letters
Human review before every submit
Application tracking & follow-ups