Senior Interactive Engineer
Posted about 1 month ago
About Us
About the Team
Fanatics Collectibles is a new company operating at the intersection of collectibles, culture, and technology. Backed by world-class investors, operators, and sports & entertainment partners, we are building the global leader in next-generation collectibles. As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over 900 sports properties and engages more than 81 million fans. Together, we are reimagining every part of the collectibles experience for fans, partners, and creators.
Role Summary
Fanatics Collect is building the next generation of interactive collecting — where real-time digital experiences meet physical products.
As a Senior Interactive Engineer (TP4), you will be a core builder of our interactive platform, developing high-performance rendering systems that power experiences like Instant Rips and Instant Wax. This role is critical to bringing a previously outsourced capability in-house and establishing a strong technical foundation for future innovation.
You’ll operate with significant ownership, partnering closely with design and product to ship performant, scalable, and extensible systems.
What You’ll Do
- Build and evolve the core WebGL rendering layer (BabylonJS) for interactive collecting experiences
- Develop custom GLSL shaders to support real-time visual experiences
- Optimize GPU performance, rendering efficiency, and load times
- Contribute to the migration from vendor-built systems to an internal codebase
- Implement reusable technical patterns and components to support scalability
- Partner with Creative Technologists to ensure visual fidelity and performance alignment
- Collaborate with cross-functional teams to integrate experiences across the Collect platform
- Support rapid iteration on new interactive formats and features
What You’ll Bring
- ~5–8 years of experience in frontend engineering, graphics, or real-time rendering
- Strong experience with JavaScript/TypeScript and WebGL frameworks (BabylonJS, Three.js, or similar)
- Hands-on experience writing GLSL shaders
- Solid understanding of rendering pipelines and performance optimization
- Experience debugging and improving GPU performance
- Familiarity with Unity or cross-platform rendering environments is a plus
- Ability to independently own features while contributing to broader system design
TP4 Expectations
- Own complex technical components end-to-end
- Contribute to system design and technical direction within the team
- Deliver high-quality, production-ready code with minimal oversight
- Act as a strong collaborator across engineering, design, and product
Why This Role Matters
This role helps establish a permanent, in-house interactive capability — unlocking faster iteration, deeper product innovation, and long-term platform ownership.
Ensure your Fanatics job offer is legitimate and don’t fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to Los Angeles and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
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