RemoteTokyo, Tokyo, JapanSE

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Animation Production

  • Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.

  • Develop expressive and believable movement that supports gameplay responsiveness and narrative goals.

  • Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.

  • Maintain consistency of animation style, quality, and performance across the project.

  • Implement and refine animations within game engines such as Unreal Engine or Unity.

  • Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.

Creative Collaboration

  • Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.

  • Participate in creative reviews, sprint planning, and milestone deliverables.

  • Contribute ideas to improve animation pipelines, workflows, and player experience.

  • Work with technical artists and programmers to ensure animations meet engine and performance requirements.

Technical & Pipeline Responsibilities

  • Optimize animation assets for runtime performance and memory constraints.

  • Assist with motion capture shoots, cleanup, retargeting, and implementation.

  • Contribute to animation systems including blend trees, state machines, IK systems, and procedural animation workflows.

  • Maintain organized source files and documentation according to studio standards.

  • Stay current with emerging animation techniques, tools, and industry trends.

Qualifications

Required Skills and Qualifications:

  • Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience.

  • Shipped at least one AAA, AA, or commercially released game title.

  • Advanced understanding of animation principles, including timing, weight, posing, spacing, and body mechanics.

  • Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work.

  • High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent.

  • Experience implementing animations in Unreal Engine, Unity, or proprietary engines.

  • Understanding of rigging constraints, animation systems, and technical pipelines.

  • Excellent communication, collaboration, and feedback skills.

  • Strong problem-solving and organizational abilities.

  • Fluent in Japanese and with a high degree of English language proficiency.

Additional Information

Employment Type: 1-Year Contract

 

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE.

 

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

Job details
Workplace
Remote
Location
Tokyo, Tokyo, Japan
Experience
SE
Keywords Studios logo
Keywords Studios
View company page

Wizcorp is a work-for-hire game development studio with its offices in Tokyo, although we currently work 100% remotely and plan on continuing doing so going forward. We offer many services from core engineering, prototyping, porting and integrations, and of course full-game development. We are a cross-cultural team with many different nationalities but one goal: to bring back magic to game development. Since 2019, Wizcorp is a proud member of Keywords Studios family.

Employees
56
Industry
Computer Games
Headquarters
Suginami, Tokyo
Founded
2008
Company location
Izumi 1-22-19 9F, Suginami, Tokyo 168-0063, JP
Specialties
Apps, Unity, Unreal, Porting, Core engineering, Optimization, Network, PlayStation, Xbox, Epic Games Store, Tools, Game Engine Programming, Game Tools Programming, 3D Environment, and 3D Characters

Key team members

Chieze Okoye

Chieze Okoye

Director, Game Development Services at Wizcorp, a Keywords Studio

Marc Trudel

Marc Trudel

スタジオ責任者・Studio Head @ Wizcorp

Jan Koenigsfeld

Jan Koenigsfeld

Senior Team Leader aiming for efficiency

Rachel Yue

Rachel Yue

Project Management Specialist (French, English, Japanese)

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