Keywords Studios logo

Environment Artist

Posted 7 days ago

RemoteTokyo, Tokyo, Japan

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Environment Creation

  • Create high-quality, visually compelling environments.

  • Produce environment assets that aligns with the project’s artistic direction and storytelling. 

  • Demonstrate creativity and the ability to adapt to various game styles and graphic styles.

  • Develop assets optimized for real-time game engines. 

Collaboration & Production

  • Work closely with the Art Director to maintain the overall art direction. 

  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.

  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meets performance, memory, and platform-specific requirements across a variety of platforms.

  • Collaborate closely with art team and technical art teams to integrate assets and pipelines

  • Apply strong understanding of real-time performance. 

  • Maintain consistency in quality while adhering to technical constraints and engine limitations.

  • Troubleshoot and resolve creative and technical challenges.

Innovation & Continuous Improvement

  •  Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.

  • Continuously push the visual quality and innovation of game art production.

Qualifications

Required Skills and experience

  • Extensive experience as an Environment Artist within the video game industry, with a strong portfolio showcasing high-quality game assets.

  • Strong understanding of composition, colour theory, visual storytelling and an eye for detail. 

  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.

  • Experienced with Substance Painter and 3D software

  • Proficient in high-poly and low-poly modelling and knowledge of various texturing workflows.

  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.

  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.

  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Additional Information

Employment Type: 1-Year Contract

If you'd like to know more about Keywords Studios, we recommend visiting our corporate site HERE

 

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

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Job details
Workplace
Remote
Location
Tokyo, Tokyo, Japan
Keywords Studios logo
Keywords Studios
View company page

Wizcorp is a work-for-hire game development studio with its offices in Tokyo, although we currently work 100% remotely and plan on continuing doing so going forward. We offer many services from core engineering, prototyping, porting and integrations, and of course full-game development. We are a cross-cultural team with many different nationalities but one goal: to bring back magic to game development. Since 2019, Wizcorp is a proud member of Keywords Studios family.

Employees
56
Industry
Computer Games
Headquarters
Suginami, Tokyo
Founded
2008
Company location
Izumi 1-22-19 9F, Suginami, Tokyo 168-0063, JP
Specialties
Apps, Unity, Unreal, Porting, Core engineering, Optimization, Network, PlayStation, Xbox, Epic Games Store, Tools, Game Engine Programming, Game Tools Programming, 3D Environment, and 3D Characters

Key team members

Chieze Okoye

Chieze Okoye

Director, Game Development Services at Wizcorp, a Keywords Studio

Marc Trudel

Marc Trudel

スタジオ責任者・Studio Head @ Wizcorp

Jan Koenigsfeld

Jan Koenigsfeld

Senior Team Leader aiming for efficiency

Rachel Yue

Rachel Yue

Project Management Specialist (French, English, Japanese)

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