Job Description
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Ownership & Rendering
- Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals.
Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects).
Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar.
Cross Discipline Collaboration
Work closely with lead artists and technical artists to translate vfx into final in-game assets.
Participate in reviews, feedback sessions, and iterative development processes.
Share learnings, technical insights, and new workflows within the team, and stay current on best practices in real-time VFX and optimisation.
Documentation & Research
Create and maintain clear, up-to-date technical documentation.
Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions.
Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient.
Qualifications
Required Skills and Qualifications
Approximately 3+ years of professional experience in the games industry.
Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation.
Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations.
Proven proficiency in scripting and coding in one or more core languages
Current, hands-on development experience with modern commercial game engines,
Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite).
Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills.
Fluent in Japanese and with a high degree of English language proficiency.
Desirable Skills
Previous production experience working on the demands and complexities of AAA game development.
Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox.
Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements.
skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility.
Additional Information
Employment Type: 1-Year Contract
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan, Tokyo
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote
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Wizcorp is a work-for-hire game development studio with its offices in Tokyo, although we currently work 100% remotely and plan on continuing doing so going forward. We offer many services from core engineering, prototyping, porting and integrations, and of course full-game development. We are a cross-cultural team with many different nationalities but one goal: to bring back magic to game development. Since 2019, Wizcorp is a proud member of Keywords Studios family.
Key team members

Chieze Okoye
Director, Game Development Services at Wizcorp, a Keywords Studio

Marc Trudel
スタジオ責任者・Studio Head @ Wizcorp

Jan Koenigsfeld
Senior Team Leader aiming for efficiency

Rachel Yue
Project Management Specialist (French, English, Japanese)
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