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Game Developer (Java / libGDX)

Posted about 2 hours ago

RemoteRemote, , OTHER

Job Description

  • Job Title:Game Developer (Java / libGDX)
  • Job Type: Contractor
  • Location: Remote

Required Skills

  • JAVA
  • LibDXG

About the hiring company:

Our client is a rapidly growing, venture-backed AI company helping shape the next generation of intelligent systems. By combining world-class human expertise with advanced machine learning workflows, they enable leading AI organizations to build, evaluate, and improve cutting-edge models used across a wide range of industries.

The company works with highly accomplished professionals in fields such as software engineering, finance, healthcare, legal, operations, research, and other specialized domains. These experts contribute directly to the development of advanced AI systems by providing real-world knowledge, evaluations, feedback, and domain-specific judgment that help models reason more accurately and perform more effectively.

Leveraging a proprietary AI-driven talent assessment and matching platform, the organization identifies exceptional professionals globally and connects them with high-impact projects at the forefront of artificial intelligence.

Backed by more than $40 million in funding and supported by a rapidly expanding international network of experts, the company is building critical human intelligence infrastructure for the AI economy and creating meaningful opportunities for professionals to apply their expertise in entirely new ways.

Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.

Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.

Additional Information


A very attractive and competitive package is offered.

Job details
Workplace
Remote
Location
Remote, , OTHER

EVB, a top EV charger manufacturer in China and a Beny New Energy sub-brand, is your trusted EV charging solution provider for all AC/DC charging needs in global markets.

Employees
2
Industry
Appliances, Electrical, and Electronics Manufacturing
Headquarters
Wenzhou, Zhejiang
Founded
2011

Key team members

Rella Gao

Rella Gao

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