Principal Technical Designer, UX/UI
Posted about 1 month ago
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
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Bad Robot Games is looking for a Principal Technical Designer, UX/UI who is a creative leader, systems architect, and champion of the player experience. We're looking for someone with deep expertise in implementing UI in Unreal Engine, a proven track record of shipping polished UI systems across multiple titles, and the ability to elevate craft and mentor the team around them. Experience collaborating with outsource studios is a bonus.
A portfolio that demonstrates a strong command of UX/UI implementation for AAA games, including examples of motion graphics, visual polish, and player-centered design is required.
KEY RESPONSIBILITIES
Define the technical vision and standards for UI implementation across the project, establishing scalable, reusable systems that the team builds on.
Design and implement complex UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
Architect, extend, and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks, and guiding others in its use.
Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
Implement and maintain robust logic connections between gameplay systems and UI components.
Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining and defining performance standards.
KEY QUALIFICATIONS
10+ years of experience in AAA game development, with a focus on UI/UX implementation and multiple shipped titles.
4+ years of experience implementing UI art, animations, and visual assets in Unreal Engine.
Demonstrated experience architecting and owning UI systems and frameworks (e.g., MVVM) at scale.
Experience shipping on multiple platforms, PC & PlayStation in particular.
Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design.
Passion for creating seamless, intuitive, and engaging user experiences for players.
High proficiency with Photoshop and other tools/software for creating UI art assets and mockups.
Strong creative problem-solving skills with the ability to develop practical solutions for complex UI/UX challenges.
All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
BONUSES
Experience leading UI performance and optimization efforts in-game.
Experience collaborating with outsource studios, including providing direction, feedback, and quality oversight.
Knowledge of accessibility features and how to solve for them within the context of the project.
Our ranges are based on California market rate regardless of work location in the US.
Find out more about our benefits and team on our careers page!
Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to [email protected] or an email address tied to badrobotgames.com.
As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. Through our two development teams (an in-house studio, and a creative co-development team who collaborates with external partners), Bad Robot Games drives a diverse slate which includes AAA and iii titles, as well as a mix of original projects and established IP. All our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), which uniquely allows us to blend artists, areas of expertise, and perspectives across industries to create truly innovative games. And because of this constant collaboration, we’re able to bring a novel, fully-integrated approach to cross-medium world building. We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work. Bad Robot Games is an equal opportunity employer. We offer competitive salaries and compensation packages to all our full-time hires--which includes comprehensive benefits, and amazing opportunities both in and outside the office. For more information on current career opportunities with Bad Robot Games, email [email protected].
Key team members

Dan Thibadeau

Michael Booth

Steve Superville

Sam Englebardt
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