
Crowds Technical Senior Artist
Skydance
Posted 1 day ago
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Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the Crowds Lead and Supervisor.
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Creates a range of crowd agents (bipeds/quadrupeds and vehicles) for efficient simulation.
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Applies and executes crowd behaviors on shots with the highest quality standards.
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Strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the ability to resolve shot-specific technical challenges independently.
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Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
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Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
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Follows the Supervisor’s and Lead's guidance.
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Provides hands-on assistance to the Crowd Animators.
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Gives feedback to the department TD’s to continue the development of tools and workflows associated with crowdfunding.
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5+ years in VFX or animation industries.
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3+ years in the animation industry.
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Excellent knowledge of Houdini Crowd system.
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Working knowledge of Maya, Houdini in production environments.
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Knowledge of procedural rendering in Renderman.
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Experience in creating crowds for animated films
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Deep understanding of the entire CG pipeline, from assets to lighting.
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High English level desirable.
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Spanish desirable.
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