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Member of Technical Staff, Rendering (Paris, London)

Posted about 2 months ago

RemoteParisSE

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models

  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models

  • Build an efficient platform for large-scale robotics training and evaluation

  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in rendering and graphics engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)

  • A deep and holistic understanding of rendering pipelines

  • Production-level expertise in C++ and CUDA

  • Bonus: Experience in physics simulation

Job details
Workplace
Remote
Location
Paris
Experience
SE

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI.

Employees
73
Industry
Robotics Engineering

Key team members

Rachid El Guerrab

Rachid El Guerrab

Bruno Posokhow

Bruno Posokhow

Hugh Perkins

Hugh Perkins

Daniel Hundt

Daniel Hundt

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