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Member of Technical Staff, Simulation (Bay Area, Remote)

Posted about 2 months ago

RemoteBay AreaSE

What You’ll Do

  • Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models

  • Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team

  • Work with the policy training team to bridge the sim-to-real gap

  • Develop a real-to-sim pipeline in collaboration with the asset generation team

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in physics simulation engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD

  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience

  • Proficiency in CUDA and GPU programming

  • Bonus: Experience in robotics control

Job details
Workplace
Remote
Location
Bay Area
Experience
SE

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI.

Employees
73
Industry
Robotics Engineering

Key team members

Rachid El Guerrab

Rachid El Guerrab

Bruno Posokhow

Bruno Posokhow

Hugh Perkins

Hugh Perkins

Daniel Hundt

Daniel Hundt

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