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Rhoda ai logo

Staff/Principal Machine Learning Engineer- Training Systems

Posted about 1 month ago

OfficePalo AltoSE

At Rhoda AI, we're building the full-stack foundation for the next generation of humanoid robots — from high-performance, software-defined hardware to the foundational models and video world models that control it. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling scenarios unseen in training. We work at the intersection of large-scale learning, robotics, and systems, with a research team that includes researchers from Stanford, Berkeley, Harvard, and beyond. We're not building a feature; we're building a new computing platform for physical work — and with over $400M raised, we're investing aggressively in the R&D, hardware development, and manufacturing scale-up to make that a reality.

We're looking for a Staff / Principal ML Training Systems Engineer to own training systems performance end-to-end. You will define how our models train at scale — driving efficiency, scalability, and correctness across large-scale multimodal training. This is a core systems role, not infrastructure support. Your work directly determines how efficiently we use compute, how well models scale across thousands of GPUs, and how quickly research can iterate.

What You'll Do

Own training performance end-to-end

  • Diagnose and improve performance of large-scale multimodal training (vision, video, proprioception, actions, language)

  • Build systematic performance attribution: step-time decomposition (compute vs communication vs input pipeline), scaling curves across cluster sizes, and bottleneck identification and prioritization

  • Drive measurable gains in:

    • Distributed efficiency (comm/compute overlap, bucketization, topology-aware mapping, parallelism strategies)

    • Compute efficiency (kernel hotspots, operator fusion, attention optimization, framework/runtime overhead)

    • Memory efficiency (activation checkpointing, sequence packing/bucketing, fragmentation reduction)

Design training systems (not just tune them)

  • Define and evolve parallelism strategies: data / tensor / pipeline / sharding / hybrid approaches

  • Improve execution efficiency through communication scheduling and overlap, graph capture and execution optimization, and runtime-level improvements

  • Contribute to and extend training frameworks where needed

Make performance observable and measurable

  • Establish source-of-truth performance metrics: step-time breakdowns, MFU / throughput / scaling efficiency

  • Build tools to identify bottlenecks quickly, track performance across model families, and compare scaling behavior across configurations

  • Develop regression detection: microbenchmarks, performance baselines, and automated detection of efficiency regressions

Partner deeply with researchers

  • Work side-by-side with research scientists and research engineers — no silos

  • Translate model innovations into scalable, efficient implementations

  • Advise on training tradeoffs for robotics world models: long-horizon sequences, rollout/evaluation cadence, multimodal and variable-length data

Collaborate on cluster-level efficiency

  • Work with infrastructure/SRE teams to improve utilization across large distributed jobs, impact of network and collective performance on training, and topology-aware job placement and scaling behavior

What We're Looking For

  • Proven track record improving large-scale distributed training performance

  • Deep hands-on experience with modern ML stacks (PyTorch required; JAX a plus)

  • Strong understanding of data / tensor / pipeline parallelism, sharded training (FSDP / ZeRO-style), communication patterns and overlap strategies, and scaling behavior across large GPU clusters

  • Strong systems intuition — ability to reason across compute, communication, and memory bottlenecks

  • Exceptional debugging and measurement ability: turn "training is slow" into clear bottlenecks, experiments, and validated improvements

  • High ownership mindset and comfort in a fast-moving environment

Nice to Have (But Not Required)

  • GPU kernel or compiler-level experience (CUDA, Triton, graph capture, operator fusion)

  • Experience with multimodal or video training (variable-length sequences, packing/bucketing)

  • Experience working on large-scale training frameworks or distributed runtimes

  • Familiarity with cluster topology, networking, and large-scale scheduling effects

Why This Role

  • Direct leverage on research velocity — every efficiency gain you make accelerates model iteration across the entire research team

  • Own the scalability and performance of large-scale multimodal training for real-world embodied intelligence, not static benchmarks

  • Improvements you make compound across every training run the company executes — high ownership, high impact, small elite team

Job details
Workplace
Office
Location
Palo Alto
Experience
SE

Building at the frontier of embodied intelligence. We’re currently in stealth and working with select partners as we prepare for public launch. If you’re excited about hard problems, first-principles thinking, and building category-defining systems, we’d love to hear from you.

Employees
67
Industry
Technology, Information and Internet
Headquarters
Palo Alto
Founded
2024
Company location
Palo Alto, US

Key team members

Ryan Kiskis

Ryan Kiskis

Andrew Miller

Andrew Miller

Nick Ostrom

Nick Ostrom

Howard Lukens

Howard Lukens

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