This job was posted more than 40 days ago and might be expired.
RemoteWarsaw, Masovian Voivodeship, Poland
Responsibilities:
- Design and develop graphics engine components for PC and consoles
- Implement and optimize rendering systems at both high and low levels
- Write clean, efficient, and maintainable C++ code
- Drive technical decisions and contribute to rendering architecture
- Participate in the full game development cycle — from prototyping to release
- Collaborate closely with engineers, artists, game designers, and QA
- Mentor and support other engineers when needed
Requirements
- Strong understanding of the rendering pipeline
- Solid experience with C++
- Experience with Unreal Engine
- Hands-on experience with modern graphics APIs (Direct3D 12, Vulkan)
- Good knowledge of mathematics (linear algebra, vector math)
- Degree in Computer Science, Mathematics, or equivalent practical experience
- Experience working with large codebases (2+ years)
- Strong problem-solving skills and self-motivation
- Good written and spoken English
Nice to have:
- Understanding of modern GPU architectures
- Experience with console development
- Experience with real time raytracing
Benefits
- Medical Care package
- MyCafeteria system - including Multisport card and more
- Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
- English or Polish language classes
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
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View company pageSperasoft is a leading games development company with development centers in USA, Poland, Malta, Armenia and Serbia.
Key team members

Valery Dutchak

Brent Houston

Adalberto Bruno

Alexander Stolyarov
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