Computer Vision Engineer, Reality Labs, Hand Tracking
Meta.com
Office
Burlingame, CA
Full Time
The Reality Labs (RL) organization at Meta is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more. RL is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense - and we’re just getting started.
Our XR Tech organization is focused on cutting edge research and development of machine perception technologies from early concepts to production level across all of Meta’s AR/VR products and surfaces. These include Quest products, Meta Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capabilities across a range of product domains including Avatars and Interactions, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.
In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, Hand Tracking, Eye Tracking, 3D reconstruction, visualization and toolings. In addition, there are opportunities to collaborate with researchers in Reality Labs Research (RL-R) and Facebook AI Research (FAIR).Computer Vision Engineer, Reality Labs, Hand Tracking Responsibilities
70,67 $/hour to 208.000 $/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
Our XR Tech organization is focused on cutting edge research and development of machine perception technologies from early concepts to production level across all of Meta’s AR/VR products and surfaces. These include Quest products, Meta Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capabilities across a range of product domains including Avatars and Interactions, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.
In this role, you will be researching and applying a range of software, computer vision and machine learning techniques for solving challenges that bridge virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, Hand Tracking, Eye Tracking, 3D reconstruction, visualization and toolings. In addition, there are opportunities to collaborate with researchers in Reality Labs Research (RL-R) and Facebook AI Research (FAIR).Computer Vision Engineer, Reality Labs, Hand Tracking Responsibilities
- Design and develop novel computer vision and/or machine learning algorithms in areas such as: hand tracking and gesture recognition, large scale mapping, reconstruction and scene understanding, real-time scene and object tracking, as well as semantic segmentation, depth sensing, generative approaches such as Generative Adversarial Networks (GANs), 3D stereo and volumetric reconstructions
- Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into product
- Collaborate with cross-functional engineering and research teams from Reality Labs (RL) and Facebook AI Research (FAIR) in computer vision, machine learning, and graphics
- Participate in cutting edge research in computer vision that can be applied to AR/VR product development
- Define projects for other engineers to possibly solve and achieve impact based on your direction
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- MS degree in Computer Science, Computer Vision, Machine Learning or related technical field, or equivalent significant industry experience
- 3+ years of experience prototyping and engineering in at least ONE relevant specialization area in either Computer Vision or Machine Learning: Hand Tracking, Pose Estimation, Gesture Recognition, SLAM State Estimation, Online Calibration, Sensor Fusion, 3D reconstruction, object detection, segmentation and tracking, scene understanding, or semantic segmentation
- PhD degree in Computer Science, Computer Vision, Machine Learning, Robotics or related technical field
- Industry experience working on projects such as: Object or Hand Tracking and Detection, Pose Estimation, Gesture Recognition, real-time Simultaneous Localization and Mapping (SLAM), and/or image processing, image and/or semantic segmentation, 2D and 3D key point estimation and surface reconstruction, depth estimation
- Experience developing and designing Computer Vision and/or Machine Learning technologies and systems for running on edge devices (mobile phones, and/or custom hardware)
- Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, etc
70,67 $/hour to 208.000 $/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
Computer Vision Engineer, Reality Labs, Hand Tracking
Office
Burlingame, CA
Full Time
October 11, 2025