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Principal Technical Artist

Meta.com

181k - 250k USD/year

Hybrid

Burlingame, CA | Remote, US

Full Time

OURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR/MR and mobile experiences for the ever-expanding Horizon metaverse.Principal Technical Artist Responsibilities

Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles

Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams

Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced

Optimize environments to keep artistic fidelity as high as possible while maintaining performance

Support the ingestion of finished art to the game engine, assisting in asset performance and validation

Create and maintain technical documentation

Train and mentor other artists to grow their technical skills

Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization

Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards

Support the content team in debugging issues with tools, assets, or framerate

7+ years of professional experience as a Technical Artist shipping a major title in a relevant role

Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art

Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering

Experience in shader languages (GLSL, ShaderLab, HLSL)

Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools

Experience creating scripts and plugins for DCC's using Python, etc

Working knowledge of Blender and Substance Designer+Painter

Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation

Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting

Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality

Experience working with TypeScript and React

Experience working on and supporting User Generated Content

Experience in Mixed Reality or Mobile pipelines

Experience with integrating AI models, or working with pipelines that have introduced AI integration

C++ graphics programming experience

Demonstrated in-depth experience with real-time graphics pipelines

Experience working in pushing high visual fidelity content in limited hardware

Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc

Minimum QualificationsPreferred Qualifications For those who live in or expect to work from California if hired for this position, please click here for additional information. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
$181,000/year to $250,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

Principal Technical Artist

Hybrid

Burlingame, CA | Remote, US

Full Time

181k - 250k USD/year

October 4, 2025

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Meta

Meta.com

Meta