- 负责设计制作全套实时3D游戏引擎使用的角色模型贴图,物件模型贴图,硬表面模型贴图以及场景搭建;
- 通过提出各种合理化建议,提高制作质量;
- 负责管理和培训项目组中的其他成员。
- 大专及以上学历,艺术类相关院校或专业(包括动画,影视动画,数字媒体艺术,游戏美术,工业设计,国画,油画,雕塑,版画,建筑设计,纺织/时装设计等)
- 5年以上3D美术设计经验
- 精通以下至少一种3D软件(3D Studio Max, Maya, Softimage 等) 并且了解其他相关软件的操作使用
- 熟练掌握PBR贴图技能和手绘贴图技能
- 有相关的游戏引擎使用经验,包括了解技术标准和限制条件,了解材质球和灯光的使用,并能够将美术元素整合入游戏引擎
- 了解各种艺术风格,并且能够遵循项目需要的艺术路线
- 有一定的角色制作经验和硬表面制作经验者优先
- 能够有简单的英语阅读技能
- 深入了解游戏,并且热衷于游戏制作
- 申请该职位时,请发送简历和相关美术作品(3D作品及传统美术作品)
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.