Technical Art Manager, Wearables Product Creative
Meta
149k - 205k USD/year
Office
Burlingame, CA | New York, NY | Seattle, WA
Full Time
Meta Wearables is looking for a Technical Art Manager to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers.
The Technical Art Manager is responsible for leading, coordinating, and driving the technical art team responsible for building and supporting art and interactive experiences for Meta wearables. They will establish partnerships across multiple cross-functional teams, including product, design, marketing, and more. They will manage the creation of high-quality content, scale systems, and grow a multidisciplinary team.Technical Art Manager, Wearables Product Creative Responsibilities
$149,000/year to $205,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
The Technical Art Manager is responsible for leading, coordinating, and driving the technical art team responsible for building and supporting art and interactive experiences for Meta wearables. They will establish partnerships across multiple cross-functional teams, including product, design, marketing, and more. They will manage the creation of high-quality content, scale systems, and grow a multidisciplinary team.Technical Art Manager, Wearables Product Creative Responsibilities
- Working with the Product Creative leads, and mentor and empower technical artists to support a wide range of projects
- Partner with designers, artists, product managers, engineers, and leaders to define technical art scope and pipelines
- Provide hands-on technical art contributions when needed, and engage with technical artists on the technical aspects of their work
- Help grow the team by sourcing, interviewing, and hiring new team members
- Conceptualise, present, and execute technical solutions or content strategies within time and technical constraints
- Quickly solve complex problems with cross-functional leads and drive innovative and impactful solutions
- Drive progress at people and project-facing levels by building new partnerships and supporting team growth and prioritisation
- Experience with real-time systems and game engines (e.g., Unity and/or Unreal)
- Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games
- Experience with game/real-time profiling and optimization techniques
- Demonstrated experience in cross-functional communication and leading zero-to-one initiatives
- Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc
- Experience with version control systems (e.g., Git)
- Demonstrated experience proactively identifying, scoping, and implementing innovative solutions
- Experience working on a product team and/or technology company, for an interactive, technical art-related product
- Practical experience and knowledge of low level real-time graphics pipeline concepts
- Experience in shader languages (GLSL, ShaderLab, HLSL)
$149,000/year to $205,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
Technical Art Manager, Wearables Product Creative
Office
Burlingame, CA | New York, NY | Seattle, WA
Full Time
149k - 205k USD/year
August 9, 2025