Technical Animator
Fatshark
Office
Stockholm, Sweden
Full Time
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
We are looking for either an experienced or senior Technical Animator to join the game team for our exciting unannounced project! You will work closely with our animators, designers, artists, and programmers to create high-quality and performant characters and character animation.
You will be responsible for developing animation systems and building tech that pushes the art and animation of our games forward. You will also be a tools developer that empowers our animators and artists to be more efficient and self-sufficient as game developers.
Our team and work environment is highly agile, collaborative, and creative, giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as an evangelist for automation, modularity and scalability. You will tie disciplines together and improve the overall workflow on this project. We are at the beginning of something exciting, and we need you to be an excellent problem-solver with strong communication skills.
What you'll do
- Interact closely with animators, designers, artists, and programmers to establish and improve pipelines, tools, and runtime systems in Unreal Engine 5
- Play a key role in designing and building pipelines for animation and character art
- Develop character animation systems and build functional rigs for both humanoid characters and all kinds of crazy monsters beyond your wildest imagination
- As a more experienced technical animator, you will provide guidance and mentorship to colleagues in the field
Required qualifications
- Experience and extensive knowledge of Unreal Engine animation systems (Animation Blueprint, Control Rig, Animation Data Modifiers, AnimNotify, AnimMontage logic etc.)
- Ability to develop runtime procedural animation systems that solve problems mathematically and systematically, removing the need for animation asset bloating
- Ability to develop runtime procedural animation systems that increase the visual quality of characters and help tie characters into the dynamic runtime context of the game world and situation
- Experience with Python (optionally C++) development of animation tools for DCC’s such as Maya, Motionbuilder, and Blender
- Great understanding of animation workflows and solid habit of organizing and structuring your own and others work
- Excellent spoken and written English
- A problem-solving mindset
Bonus qualifications
- Knowledge about the Unreal sample projects Advanced Locomotion System (ALS) and/or Lyra
- Experience with programming more advanced features in Unreal C++
- Experience with expanding on or altering Unreal Engines source code to fulfill the specific needs of a game project
- Familiarity with Unreal's Gameplay Ability System (GAS)
- Previous experience working on online multiplayer games and an understanding of concepts like dedicated servers, clients, replication, etc
- Keyframe animation and motion capture experience
- Experience with systematic solutions for facial animation
- A passion for video games
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
Technical Animator
Office
Stockholm, Sweden
Full Time
August 7, 2025