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Principal Technical Artist

Meta

181k - 250k USD/year

Office

Burlingame, CA

Full Time

OURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR/MR and mobile experiences for the ever-expanding Horizon metaverse.Principal Technical Artist Responsibilities
  • Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
  • Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
  • Optimize environments to keep artistic fidelity as high as possible while maintaining performance
  • Support the ingestion of finished art to the game engine, assisting in asset performance and validation
  • Create and maintain technical documentation
  • Train and mentor other artists to grow their technical skills
  • Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
  • Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
  • Support the content team in debugging issues with tools, assets, or framerate
Minimum Qualifications
  • 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
  • Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
  • Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
  • Experience in shader languages (GLSL, ShaderLab, HLSL)
  • Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
  • Experience creating scripts and plugins for DCC's using Python, etc
  • Working knowledge of Blender and Substance Designer+Painter
  • Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
  • Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
Preferred Qualifications
  • Experience working with TypeScript and React
  • Experience working on and supporting User Generated Content
  • Experience in Mixed Reality or Mobile pipelines
  • Experience with integrating AI models, or working with pipelines that have introduced AI integration
  • C++ graphics programming experience
  • Demonstrated in-depth experience with real-time graphics pipelines
  • Experience working in pushing high visual fidelity content in limited hardware
  • Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc
For those who live in or expect to work from California if hired for this position, please click here for additional information. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
181.000 $/year to 250.000 $/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

Principal Technical Artist

Office

Burlingame, CA

Full Time

181k - 250k USD/year

August 7, 2025

company logo

Meta

Meta.com

Meta